Tuesday, 18 October 2011

Texturing 1

So i finished texturing the bunker, as a first pass. Everything has a colour channel, and most objects have a form of bump mapping. I varied using new maps and existing maps for the bumps, trying to use as little 'new' maps as possible. Most are 2k maps, so as not to use huge textures that slow my realtime viewing, and to practice getting the most out of smaller texture sizes. (Though 2k is pretty large for me :) ).





These are just some screenies of the UVs and mapped textures.
















This is how i made the textures. Just a series of layers in photoshop, with some outsourced photo reference. Some mine, some not. 



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