Tuesday, 18 October 2011

Bunker Textures.

I worked on modelling the bunker.
I wanted to keep things very low poly, as we can always sculpt up if we decide to later. There are only two assets in this scene with normal maps, everything else either has a bump (usually it's own colour texture feeding in) or nothing at all. 

I loved modelling the wires. I used a new process of extruding from a nurbs circle and using the pen tool to simply draw my wires in the Side view. The fun thing is, they're al still attached to my original curve, meaning i could edit them in the Z axis later, so none of them collide with each other. While creating them i was also able to control the poly count, which is going to really help when we come to rendering the scene. 

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