Wednesday, 26 October 2011

Passes

We learned about multiple passes today, which was ace.
So I can now render multiple passes, within separate render layers and get a huge amount of frames to composite and play with. I think i'll mainly do the Ambient Occlusion and the depth passes. The depth one was really lovely, being able to pull focus in post was just a dream, and without having to up the render settings within maya to avoid getting a grainy effect.
Very chuffed.

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