The character was given a more comic-style for a few reasons. One is so we can get a polished result, rather than going for hyper-realism and failing, possibly making something that looks 'odd' or 'scary' rather than sweet and innocent. The other is that we have a good few members that really enjoy comics and comic animation/characters. It's something that was easier to do with the reference too, as it was largely comic based.
At the moment the texture hasn't gone through any post processes in photoshop. It's the base paint I did in Zbrush. I DO plan to clean this up. I think I'm going to do a range of passes, to see which is best.
I've also done a displacement map, but I'm keeping it on reserve if the Normal map fails/isn't the right quality. The only issue with this is if the model is resized in any way. It's also an issue for rendering times too. for long-shots there's absolutely no reason to be using a displacement, and there's not many close ups.


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